GStreamer笔记三: Time Management
TX1GStreamerLinux主要是关于如何使用GStreamer中的时间相关工具,如查询Pipeline的位置或者持续时间等信息,以及寻找或者跳转到Stream中的不同位置——时间点的方法。
关于GstQuery
GstQuery是GStreamer中用于查询element和pad信息的一种机制。此篇所用例中首先需要询问是否支持寻找(seek),因为有一些源,如live stream,并不支持跳转。本例在确定支持跳转后,一旦电影播放10s后,就是用seek函数跳转到一个不同的时间点。
在之前的例子中,一旦建立其了Pipeline并开始运行,主函数所做的事仅仅是坐等接收来自总线(bus)的ERROR或者EOS信息。这里将会修改这个函数来周期性的唤醒并查询Pipeline的位置,所以可以将其输出在屏幕上。有点类似于一个媒体播放器定期更新用户接口。
最终,在stream持续时间改变后就会重新查询和更新。
Seeking示例
一个有关seeking时间点的示例如下:
#include <gst/gst.h>
/* Structure to contain all our information, so we can pass it around */
typedef struct _CustomData {
GstElement *playbin; /* Our one and only element */
gboolean playing; /* Are we in the PLAYING state? */
gboolean terminate; /* Should we terminate execution? */
gboolean seek_enabled; /* Is seeking enabled for this media? */
gboolean seek_done; /* Have we performed the seek already? */
gint64 duration; /* How long does this media last, in nanoseconds */
} CustomData;
/* Forward definition of the message processing function */
static void handle_message (CustomData *data, GstMessage *msg);
int main(int argc, char *argv[]) {
CustomData data;
GstBus *bus;
GstMessage *msg;
GstStateChangeReturn ret;
data.playing = FALSE;
data.terminate = FALSE;
data.seek_enabled = FALSE;
data.seek_done = FALSE;
data.duration = GST_CLOCK_TIME_NONE;
/* Initialize GStreamer */
gst_init (&argc, &argv);
/* Create the elements */
data.playbin = gst_element_factory_make ("playbin", "playbin");
if (!data.playbin) {
g_printerr ("Not all elements could be created.\n");
return -1;
}
/* Set the URI to play */
g_object_set (data.playbin, "uri", "https://www.freedesktop.org/software/gstreamer-sdk/data/media/sintel_trailer-480p.webm", NULL);
/* Start playing */
ret = gst_element_set_state (data.playbin, GST_STATE_PLAYING);
if (ret == GST_STATE_CHANGE_FAILURE) {
g_printerr ("Unable to set the pipeline to the playing state.\n");
gst_object_unref (data.playbin);
return -1;
}
/* Listen to the bus */
bus = gst_element_get_bus (data.playbin);
do {
msg = gst_bus_timed_pop_filtered (bus, 100 * GST_MSECOND,
GST_MESSAGE_STATE_CHANGED | GST_MESSAGE_ERROR | GST_MESSAGE_EOS | GST_MESSAGE_DURATION);
/* Parse message */
if (msg != NULL) {
handle_message (&data, msg);
} else {
/* We got no message, this means the timeout expired */
if (data.playing) {
gint64 current = -1;
/* Query the current position of the stream */
if (!gst_element_query_position (data.playbin, GST_FORMAT_TIME, ¤t)) {
g_printerr ("Could not query current position.\n");
}
/* If we didn't know it yet, query the stream duration */
if (!GST_CLOCK_TIME_IS_VALID (data.duration)) {
if (!gst_element_query_duration (data.playbin, GST_FORMAT_TIME, &data.duration)) {
g_printerr ("Could not query current duration.\n");
}
}
/* Print current position and total duration */
g_print ("Position %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
GST_TIME_ARGS (current), GST_TIME_ARGS (data.duration));
/* If seeking is enabled, we have not done it yet, and the time is right, seek */
if (data.seek_enabled && !data.seek_done && current > 10 * GST_SECOND) {
g_print ("\nReached 10s, performing seek...\n");
gst_element_seek_simple (data.playbin, GST_FORMAT_TIME,
GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT, 30 * GST_SECOND);
data.seek_done = TRUE;
}
}
}
} while (!data.terminate);
/* Free resources */
gst_object_unref (bus);
gst_element_set_state (data.playbin, GST_STATE_NULL);
gst_object_unref (data.playbin);
return 0;
}
static void handle_message (CustomData *data, GstMessage *msg) {
GError *err;
gchar *debug_info;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR:
gst_message_parse_error (msg, &err, &debug_info);
g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
g_clear_error (&err);
g_free (debug_info);
data->terminate = TRUE;
break;
case GST_MESSAGE_EOS:
g_print ("End-Of-Stream reached.\n");
data->terminate = TRUE;
break;
case GST_MESSAGE_DURATION:
/* The duration has changed, mark the current one as invalid */
data->duration = GST_CLOCK_TIME_NONE;
break;
case GST_MESSAGE_STATE_CHANGED: {
GstState old_state, new_state, pending_state;
gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);
if (GST_MESSAGE_SRC (msg) == GST_OBJECT (data->playbin)) {
g_print ("Pipeline state changed from %s to %s:\n",
gst_element_state_get_name (old_state), gst_element_state_get_name (new_state));
/* Remember whether we are in the PLAYING state or not */
data->playing = (new_state == GST_STATE_PLAYING);
if (data->playing) {
/* We just moved to PLAYING. Check if seeking is possible */
GstQuery *query;
gint64 start, end;
query = gst_query_new_seeking (GST_FORMAT_TIME);
if (gst_element_query (data->playbin, query)) {
gst_query_parse_seeking (query, NULL, &data->seek_enabled, &start, &end);
if (data->seek_enabled) {
g_print ("Seeking is ENABLED from %" GST_TIME_FORMAT " to %" GST_TIME_FORMAT "\n",
GST_TIME_ARGS (start), GST_TIME_ARGS (end));
} else {
g_print ("Seeking is DISABLED for this stream.\n");
}
}
else {
g_printerr ("Seeking query failed.");
}
gst_query_unref (query);
}
}
} break;
default:
/* We should not reach here */
g_printerr ("Unexpected message received.\n");
break;
}
gst_message_unref (msg);
}该段代码会打开并显示一个伴有音频的一个电影,由于媒体来自于网络,所以窗口可能需要一会才能显示出来,具体取决于网速。并在电影十秒钟后跳转到一个新的位置。
代码分析
首先建立一个可以传递给其他函数的含有所有信息的结构体:
/* Structure to contain all our information, so we can pass it around */
typedef struct _CustomData {
GstElement *playbin; /* Our one and only element */
gboolean playing; /* Are we in the PLAYING state? */
gboolean terminate; /* Should we terminate execution? */
gboolean seek_enabled; /* Is seeking enabled for this media? */
gboolean seek_done; /* Have we performed the seek already? */
gint64 duration; /* How long does this media last, in nanoseconds */
} CustomData;
/* Forward definition of the message processing function */
static void handle_message (CustomData *data, GstMessage *msg);这里由于信息处理代码会变得越来越大,因此将其移到了handle_message函数中。
然后建立了一个包含单个元素(playbin)的Pipeline,然而playbin本身就是一个Pipeline,而且这种情况下,他是Pipeline中唯一的element,所以直接使用playbin。
这里跳过一些细节:该clip的URI通过URI属性给playbin,并将Pipeline设置为播放状态。
msg = gst_bus_timed_pop_filtered (bus, 100 * GST_MSECOND,
GST_MESSAGE_STATE_CHANGED | GST_MESSAGE_ERROR | GST_MESSAGE_EOS | GST_MESSAGE_DURATION);之前没有给gst_bus_timed_pop_filtered函数提供超时参数,因此它在收到消息前不会返回。这里使用100ms的超时,所以如果在0.1s内没有收到任何消息,函数将返回NULL,并通过这个方法来更新UI。
需要注意的是,所有的超时时间必须指定为GstClockTime,所以都是以纳秒为单位的,表示不同时间单位的数字应该乘以宏如GST_SECOND或GST_MSECOND。也能使代码更具可读性。
如果收到消息,则通过handle_message函数处理它。否则刷新用户接口(UI)。
用户接口刷新
/* We got no message, this means the timeout expired */
if (data.playing) {如果Pipeline处于PLAYING状态,则刷新屏幕。在非PLAYING状态下我们不想做任何事,因为大多数查询都会失败。
这里的刷新率大约是每秒10次,对于我们的UI来说已经足够。同时将在屏幕上打印出当前媒体的位置以便了解管道查询。这涉及到几个步骤,之后再说,但是位置和持续时间是比较常见的查询,所以GStreamer提供了更容易的现成的备选方案:
/* Query the current position of the stream */
if (!gst_element_query_position (data.pipeline, GST_FORMAT_TIME, ¤t)) {
g_printerr ("Could not query current position.\n");
}其中,gst_element_query_position函数隐藏了查询对象的管理并直接提供结果。
/* If we didn't know it yet, query the stream duration */
if (!GST_CLOCK_TIME_IS_VALID (data.duration)) {
if (!gst_element_query_duration (data.pipeline, GST_FORMAT_TIME, &data.duration)) {
g_printerr ("Could not query current duration.\n");
}
}其中,gst_element_query_duration用于函数查询流的长度。
/* Print current position and total duration */
g_print ("Position %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
GST_TIME_ARGS (current), GST_TIME_ARGS (data.duration));这里使用GST_TIME_FORMAT和GST_TIME_ARGS宏来提供对GStreamer时间的对用户友好的表示。
/* If seeking is enabled, we have not done it yet, and the time is right, seek */
if (data.seek_enabled && !data.seek_done && current > 10 * GST_SECOND) {
g_print ("\nReached 10s, performing seek...\n");
gst_element_seek_simple (data.pipeline, GST_FORMAT_TIME,
GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT, 30 * GST_SECOND);
data.seek_done = TRUE;
}现在在管道上调用gst_element_seek_simple函数进行查找,这种方法的好处是隐藏了许多复杂的问题。
参数回顾
GST_FORMAT_TIME: 表示以时间单位指定目标位置,其他的查找格式使用不同的单位。
然后是一些GstSeekFlags,其中常见的一些如下:
- GST_SEEK_FLAG_FLUSH: 会在seek之前丢弃当前Pipeline中的所有数据。当Pipeline被重新填充且新的数据开始出现时,可能会暂停一下,但是极大增加了应用程序的响应能力。因为如果没有这个标志,旧数据可能会一直显示,直到新的数据出现在Pipeline末端。
- GST_SEEK_FLAG_KEY_UNIT: 对于大多数编码视频流,寻找到任意位置是不可能的,因为仅限于某些称为关键帧的帧。使用这个标识时,seek操作实际上会移动到最近的关键帧并开始产生数据。不使用这个标志的话,Pipeline将会在内部移动到最近的关键帧(没有其他选择),但是直到到达要求的位置才会显示数据。后面一种方法更精确,但是可能需要更长的时间。
- GST_SEEK_FLAG_ACCURATE: 查找精度标识。在一些媒体clips没有提供足够的索引信息时,查找任意位置是耗时的。在这些情况下,GStreamer通常会估计要寻找的位置,而且完成的比较好。如果这个精度对于你的情况来说不够好(看到的不是要求的精确时间),则提供该标识。但是值得注意的是,计算寻找位置可能花费更长时间(在一些文件中很长)。
最后提供了查找的位置。因为要求了GST_FORMAT_TIME,所以值需要用纳秒表示。为了简单起见,用秒表示时间并乘以GST_SECOND。
信息处理
handle_message函数通过管道总线(Pipeline's bus)处理接收到的所有信息。ERROR和EOS处理之前已经说过了,所以直接跳到感兴趣的部分:
case GST_MESSAGE_DURATION:
/* The duration has changed, mark the current one as invalid */
data->duration = GST_CLOCK_TIME_NONE;
break;该消息在流的持续时间变化时会发送给总线。这里简单地将当前持续时间标记为无效,所以稍后会被重新查询。
case GST_MESSAGE_STATE_CHANGED: {
GstState old_state, new_state, pending_state;
gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);
if (GST_MESSAGE_SRC (msg) == GST_OBJECT (data->pipeline)) {
g_print ("Pipeline state changed from %s to %s:\n",
gst_element_state_get_name (old_state), gst_element_state_get_name (new_state));
/* Remember whether we are in the PLAYING state or not */
data->playing = (new_state == GST_STATE_PLAYING);在PAUSED和PLAYING状态下,搜索和查询操作通常只会得到一个有效的回复,因为所有元素都有机会接收信息并进行自我配置。这里使用playing变量来跟踪管道是否处于PLAYING状态。如果刚刚进入了PLAYING状态,则执行第一次查询。然后询问Pipeline是否允许在此流上进行搜索:
if (data->playing) {
/* We just moved to PLAYING. Check if seeking is possible */
GstQuery *query;
gint64 start, end;
query = gst_query_new_seeking (GST_FORMAT_TIME);
if (gst_element_query (data->pipeline, query)) {
gst_query_parse_seeking (query, NULL, &data->seek_enabled, &start, &end);
if (data->seek_enabled) {
g_print ("Seeking is ENABLED from %" GST_TIME_FORMAT " to %" GST_TIME_FORMAT "\n",
GST_TIME_ARGS (start), GST_TIME_ARGS (end));
} else {
g_print ("Seeking is DISABLED for this stream.\n");
}
}
else {
g_printerr ("Seeking query failed.");
}
gst_query_unref (query);
}这里gst_query_new_seeking函数使用GST_FORMAT_TIME格式创建了一个新的“seeking”类型的查询对象。这表明我们有兴趣通过指定想要移动的新时间来寻找。也可以使用GST_FORMAT_BYTE格式,然后在源文件中查找特定的字节位置,不过通常不太实用。
然后gst_element_query函数将查询对象传递给Pipeline,并将结果存储在同一个查询中,因此可以通过gst_query_parse_seeking函数方便的检索。它提取出一个表示是否允许查询的布尔值和可查找的范围。
最后在完成查询后释放查询对象。
通过这些过程基本上可以建立一个媒体播放器,根据当前流的位置定期更新一个滑块,并允许通过滑块进行搜索或跳转。